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Dark Elf |
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Spearmen |
Moves : | 01 |
Food : | 01 |
Gold : | 00 |
Melee : | 01 |
Range : | 01 |
Armor : | 02 |
Resist : | 07 |
Hits : | 01 |
Return |
Swordsmen |
Moves : | 01 |
Food : | 01 |
Gold : | 01 |
Melee : | 03 |
Range : | 01 |
Armor : | 02 |
Resist : | 07 |
Hits : | 01 |
Large shied | |||
Large shields add +2 to the unit's defense against all ranged attacks. |
Return |
Halberdiers |
Moves : | 01 |
Food : | 01 |
Gold : | 02 |
Melee : | 04 |
Range : | 01 |
Armor : | 03 |
Resist : | 07 |
Hits : | 01 |
Return |
Cavalry |
Moves : | 02 |
Food : | 01 |
Gold : | 02 |
Melee : | 04 |
Range : | 01 |
Armor : | 02 |
Resist : | 07 |
Hits : | 03 |
First strike | |||
First strike allows the unit to deal its damage before hand-to- hand attacks, but after breath, thrown, and gaze attacks. |
Return |
Settlers |
Moves : | 01 |
Food : | 01 |
Gold : | 03 |
Melee : | 00 |
Range : | 00 |
Armor : | 01 |
Resist : | 07 |
Hits : | 10 |
Create outpost | |||
Create outpost is reserved for settlers and allows them to build an outpost. The square must be at least four squares from any city. Forming the outpost eliminates the settlers. |
Return |
Priests |
Moves : | 01 |
Food : | 01 |
Gold : | 04 |
Melee : | 03 |
Range : | 06 |
Armor : | 04 |
Resist : | 10 |
Hits : | 01 |
Healer | Purify | ||||
Healers will heal 25% of the damage that all units stacked with the healer have sustained after a combat. | Purify allows a unit to clean corruption from a square. |
Healing spell | |||
Heals a target unit by 5 hit points (or less, if the unit has sustained fewer than 5 hit points of damage). |
Return |
Nightblades |
Moves : | 01 |
Food : | 01 |
Gold : | 03 |
Melee : | 04 |
Range : | 00 |
Armor : | 03 |
Resist : | 07 |
Hits : | 01 |
Invisibility | Poison 01 | ||||
Invisibility makes the unit susceptible only to ranged attacks when adjacent to an enemy, and otherwise reduces the attacker's chance to hit by 1. | Poison attacks force the attacked unit to resist for each level of the poison or suffer one hit for each failure. |
Return |
Warlock |
Moves : | 01 |
Food : | 01 |
Gold : | 05 |
Melee : | 01 |
Range : | 07 |
Armor : | 04 |
Resist : | 09 |
Hits : | 01 |
Missiles immunity | Doombolt spell | ||||
Missiles immunity makes the unit immune to all forms of missile attacks. | Calls upon the forces of chaos to viciously tear into the target unit, causing ten points of damage regardless of defenses. |
Return |
Catapult |
Moves : | 01 |
Food : | 01 |
Gold : | 02 |
Melee : | 00 |
Range : | 10 |
Armor : | 02 |
Resist : | 04 |
Hits : | 10 |
Wall crusher | Long range | ||||
Wall crusher allows the unit to destroy a section of a stone wall 50% of the time. | Long range limits range penalties for missile attacks to a maximun of -1. |
Return |
Nightmares |
Moves : | 03 |
Food : | 01 |
Gold : | 04 |
Melee : | 08 |
Range : | 05 |
Armor : | 04 |
Resist : | 08 |
Hits : | 10 |
Scouting 02 | |||
Scouting increases the range a unit can see on the overland map by the scouting level. |
Return |
Trireme |
Moves : | 02 |
Food : | 01 |
Gold : | 02 |
Melee : | 06 |
Range : | 00 |
Armor : | 04 |
Resist : | 04 |
Hits : | 10 |
Return |
Galley |
Moves : | 03 |
Food : | 01 |
Gold : | 02 |
Melee : | 08 |
Range : | 02 |
Armor : | 04 |
Resist : | 06 |
Hits : | 20 |
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Return |