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Dark Elf

Spearmen

Swordsmen

Halberdiers

Cavalry

Settlers

Priests

Nightblades

Warlock

Catapult

Nightmares

Trireme

Galley

Spearmen
Spearmen
City
Moves : 01
Food : 01
Gold : 00
Melee : 01
Range : 01
Armor : 02
Resist : 07
Hits : 01

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Swordsmen
Swordsmen
Barracks
Moves : 01
Food : 01
Gold : 01
Melee : 03
Range : 01
Armor : 02
Resist : 07
Hits : 01

 Large shied
Large shields add +2 to the unit's defense against all ranged attacks.

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Halberdiers
Halberdiers
Armory
Moves : 01
Food : 01
Gold : 02
Melee : 04
Range : 01
Armor : 03
Resist : 07
Hits : 01

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Cavalry
Cavalry
Stables
Moves : 02
Food : 01
Gold : 02
Melee : 04
Range : 01
Armor : 02
Resist : 07
Hits : 03

 First strike
First strike allows the unit to deal its damage before hand-to- hand attacks, but after breath, thrown, and gaze attacks.

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Settlers
Settlers
City
Moves : 01
Food : 01
Gold : 03
Melee : 00
Range : 00
Armor : 01
Resist : 07
Hits : 10

 Create outpost
Create outpost is reserved for settlers and allows them to build an outpost. The square must be at least four squares from any city. Forming the outpost eliminates the settlers.

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Priests
Priests
Parthenon
Moves : 01
Food : 01
Gold : 04
Melee : 03
Range : 06
Armor : 04
Resist : 10
Hits : 01

 Healer  Purify
Healers will heal 25% of the damage that all units stacked with the healer have sustained after a combat. Purify allows a unit to clean corruption from a square.

 Healing spell
Heals a target unit by 5 hit points (or less, if the unit has sustained fewer than 5 hit points of damage).

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Nightblades
Nightblades
Fighters Guild
Moves : 01
Food : 01
Gold : 03
Melee : 04
Range : 00
Armor : 03
Resist : 07
Hits : 01

 Invisibility  Poison 01 
Invisibility makes the unit susceptible only to ranged attacks when adjacent to an enemy, and otherwise reduces the attacker's chance to hit by 1. Poison attacks force the attacked unit to resist for each level of the poison or suffer one hit for each failure.

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Warlock
Warlock
Wizards Guild
Moves : 01
Food : 01
Gold : 05
Melee : 01
Range : 07
Armor : 04
Resist : 09
Hits : 01

 Missiles immunity  Doombolt spell
Missiles immunity makes the unit immune to all forms of missile attacks. Calls upon the forces of chaos to viciously tear into the target unit, causing ten points of damage regardless of defenses.

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Catapult
Catapult
Mechanicians Guild
Moves : 01
Food : 01
Gold : 02
Melee : 00
Range : 10
Armor : 02
Resist : 04
Hits : 10

 Wall crusher  Long range
Wall crusher allows the unit to destroy a section of a stone wall 50% of the time. Long range limits range penalties for missile attacks to a maximun of -1.

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Nightmares
Nightmares
Fantastic Stable
Moves : 03
Food : 01
Gold : 04
Melee : 08
Range : 05
Armor : 04
Resist : 08
Hits : 10

 Scouting 02 
Scouting increases the range a unit can see on the overland map by the scouting level.

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Trireme
Trireme
Ship Wrights Guild
Moves : 02
Food : 01
Gold : 02
Melee : 06
Range : 00
Armor : 04
Resist : 04
Hits : 10

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Galley
Galley
Ship Yard
Moves : 03
Food : 01
Gold : 02
Melee : 08
Range : 02
Armor : 04
Resist : 06
Hits : 20

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